Beginner’s Quiz

In 1950, the scientific foundations for Artificial Intelligence (AI) were laid when the following mathematician published a paper posing a simple question, “Can machines think?”
What is the difference between AI and Machine Learning?
The Chess playing computer that beat world champion Gary Kasparov 3.5-2.5 in 1997 was:
The Three Laws of Robotics are a set of rules for robots developed by:
The machine learning approaches that takes in labeled data with inputs (x variables) and outputs (y variables) and learns a mapping function from inputs to outputs is called:
AlphaGo, the AI program that beat Go world champion Lee Sedol, was developed by:
Building AI by reasoning through a large body of knowledge represented through a series of rules is referred to as:
Who is the only person to have won a Nobel prize in Economics, Turing prize in computer science, and American Psychology Association (APA) award for distinguished scientific contributions?
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Beginner’s Quiz
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Advanced Quiz

Storing results obtained while solving one problem and applying it as a starting point to a different but related problem is known as:
In which 1942 short story (included in the collection I, Robot) did Isaac Asimov introduce the Three Laws of robotics?
In machine learning, when training error continues to decrease but test error begins to increase, the problem is known as
LIME and PDP are two techniques to improve the following aspect of machine learning models:
Random Forrest is an ensemble learning method that works that works by constructing multiple other models and combine their predictions to arrive at a final prediction. What is the underlying set of models that it combines?
AlphaZero pulled off a stunning performance by beating AlphaGo (the software that beat Go world champion Lee Sedol). AlphaZero was based on the following Machine Learning technique.
Geoff Hinton, considered by many as a godfather of deep learning, is known for applying the following algorithm to multi-layer neural networks?
The Turing test of a machine's ability to exhibit intelligent behavior is based on a computer’s ability to imitate humans in which of the following activities:
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